Skip to main content
This reference outlines the schema conventions shared across AllCodex Core (SQLite database templates), AllKnower (AI extraction and Zod schemas), and the Portal frontend.

The Three-Way Alignment

In AllCodex, lore attributes live in three states:
  1. Database Templates (hidden_subtree_templates.ts): Promoted labels defined in the database. These render as high-priority, structured input fields in the Portal UI.
  2. AI Extraction Schema (lore.ts): Zod-validated JSON keys that AllKnower instructs LLMs to extract during a Brain Dump.
  3. Portal UI Render: The client layout matches database templates. AI-extracted attributes that do not map to a database promoted label are saved as raw, unpromoted tags at the bottom of the entry.

The 21 Lore Entity Types

Below is the complete catalog of all 21 lore entity types supported by AllCodex, including template IDs, database promoted attributes, and AI pipeline fields.

1. Character

NPCs, PCs, and historical figures.
  • Template ID: _template_character
  • Database Promoted Attributes:
    • fullName (Text) — Full name of the character.
    • aliases (Text) — Titles, monikers, or pseudonyms.
    • age (Number) — Numerical age.
    • race (Text) — Species or ethnic lineage.
    • gender (Text) — Gender expression.
    • affiliation (Text) — Factions, guilds, or groups.
    • role (Text) — Class, profession, or social role.
    • status (Text) — e.g. Alive, Dead, Missing.
    • secrets (Text) — Hidden GM-only facts.
    • goals (Text) — Motivations or immediate plans.
  • AI Pipeline Schema:
    • Extracts all of the above plus physicalDescription, personality, and backstory (written directly into the note’s HTML body instead of database labels).

2. Location

Cities, dungeons, regions, landmarks, or planes.
  • Template ID: _template_location
  • Database Promoted Attributes:
    • locationType (Text) — e.g. City, Dungeon, Region, Landmark.
    • region (Text) — The broader geographic area containing this location.
    • population (Text) — Total inhabitants or size categorization.
    • ruler (Text) — Factions or characters in control.
    • secrets (Text) — Hidden GM-only facts.
    • geolocation (Text) — Latitude/longitude coordinates for map pins.
  • AI Pipeline Schema:
    • Extracts locationType, region, population, ruler, secrets plus history, notableLandmarks, and connectedLocations (stored as unpromoted labels).

3. Faction

Organizations, guilds, or political powers with goals and leadership.
  • Template ID: _template_faction
  • Database Promoted Attributes:
    • factionType (Text) — e.g. Guild, Empire, Secret Society.
    • foundingDate (Text) — Calendar date or era of creation.
    • leader (Text) — Chief NPC or council.
    • goals (Text) — Major objectives.
    • secrets (Text) — GM-only details.
    • status (Text) — Active, Defunct, Disbanded.
  • AI Pipeline Schema:
    • Extracts factionType, foundingDate, leader, goals, secrets plus members, allies, enemies, and hierarchy (saved as unpromoted labels).

4. Creature

Monsters, beasts, or distinct entities.
  • Template ID: _template_creature
  • Database Promoted Attributes:
    • creatureType (Text) — e.g. Beast, Aberration, Undead.
    • habitat (Text) — Natural terrain or plane.
    • diet (Text) — Feeding habits.
    • dangerLevel (Text) — Threat level or CR indicator.
    • abilities (Text) — Notable traits.
  • AI Pipeline Schema:
    • Extracts all of the above plus lore (written to HTML content) and D&D-style stats (ac, hp, speed, str, dex, con, int, wis, cha, cr).

5. Event

Historical occurrences, campaign sessions, or planned encounters.
  • Template ID: _template_event
  • Database Promoted Attributes:
    • date (Text) — Calendar timestamp.
    • location (Text) — Geopolitical node where it occurred.
    • participants (Text) — Active factions/NPCs.
    • outcome (Text) — Historical result.
    • secrets (Text) — GM-only details.
  • AI Pipeline Schema:
    • Extracts all database promoted attributes.

6. Timeline

Sequences of events.
  • Template ID: _template_timeline
  • Database Promoted Attributes:
    • calendarSystem (Text) — e.g. Harptos, Gregorian.
    • sorted (Text) — Sorting mechanism.
    • sortBy (Text) — Key field to sort.
  • AI Pipeline Schema:
    • Extracts startDate, endDate, and events (stored as unpromoted labels).

7. Manuscript

Books, ledgers, ancient scrolls, or in-world literature.
  • Template ID: _template_manuscript
  • Database Promoted Attributes:
    • genre (Text) — e.g. Arcane Thesis, Diary.
    • manuscriptStatus (Text) — e.g. Complete, Fragment, Lost.
    • wordCount (Number) — Document length.
  • AI Pipeline Schema:
    • Extracts wordCount and status (mapped to manuscriptStatus).

8. Statblock

TTRPG stats (e.g., D&D 5e monster templates).
  • Template ID: _template_statblock
  • Database Promoted Attributes:
    • crName (Text), challengeRating (Number), crLevel (Number).
    • creatureType (Text), size (Text), alignment (Text).
    • Stats: ac, hp, speed, str, dex, con, int, wis, cha.
    • Resistances/Vulnerabilities: immunities, resistances, vulnerabilities.
    • Actions: abilities, actions, legendaryActions.
  • AI Pipeline Schema:
    • Extracts system and cr alongside standard stats, mapping actions and abilities to the database.

9. Item

Equipment, artifacts, weapons, or key campaign items.
  • Template ID: _template_item
  • Database Promoted Attributes:
    • itemType (Text) — e.g. Weapon, Wondrous Item, Potion.
    • rarity (Text) — e.g. Common, Rare, Legendary.
    • creator (Text) — Historical figure or faction.
    • magicProperties (Text) — Enchanments.
    • history (Text) — Origins.
  • AI Pipeline Schema:
    • Extracts all of the above plus currentOwner and secrets (unpromoted).

10. Spell

Magical incantations or abilities.
  • Template ID: _template_spell
  • Database Promoted Attributes:
    • school (Text) — e.g. Evocation, Necromancy.
    • level (Number) — Spell level (0 for cantrips).
    • castingTime (Text) — Action, Bonus Action, Hours.
    • range (Text) — Distance.
    • components (Text) — V, S, M (and materials).
    • duration (Text) — Concentration, Instantaneous.
  • AI Pipeline Schema:
    • Extracts all of the above plus origin and secrets (unpromoted).

11. Building

Specific structural objects like taverns, keeps, or shrines.
  • Template ID: _template_building
  • Database Promoted Attributes:
    • buildingType (Text) — Tavern, Castle, Temple.
    • owner (Text) — Proprietor or faction.
    • purpose (Text) — Role in town.
    • condition (Text) — Ruined, Pristine, Under Construction.
    • secrets (Text) — GM-only details.
  • AI Pipeline Schema:
    • Extracts all of the above plus location (unpromoted).

12. Language

In-world speaking tongues and alphabets.
  • Template ID: _template_language
  • Database Promoted Attributes:
    • languageFamily (Text), speakers (Text), script (Text), samplePhrase (Text).
  • AI Pipeline Schema:
    • Extracts all of the above plus origin (unpromoted).

13. Organization

Guilds, clubs, or non-political local groups.
  • Template ID: _template_organization
  • Database Promoted Attributes:
    • orgType (Text), leader (Text), headquarters (Text), membership (Text), purpose (Text), status (Text), secrets (Text).
  • AI Pipeline Schema:
    • Extracts orgType, purpose, foundingDate, leader, headquarters, status, secrets plus members and resources (unpromoted).

14. Race

Species, sub-species, or ethnic groups.
  • Template ID: _template_race
  • Database Promoted Attributes:
    • homeland (Text), lifespan (Text), traits (Text), culture (Text), relations (Text).
  • AI Pipeline Schema:
    • Extracts homeland, lifespan, culture, abilities, racialType, physicalTraits (which maps to traits), languages, relations, and secrets.

15. Myth

Lore legends or folklore.
  • Template ID: _template_myth
  • Database Promoted Attributes:
    • mythType (Text), origin (Text), truthStatus (Text), relatedEntities (Text).
  • AI Pipeline Schema:
    • Extracts mythType, origin plus tellers, truthBasis, significance, and secrets (saved as unpromoted).

16. Cosmology

Planes of existence or cosmic dimensions.
  • Template ID: _template_cosmology
  • Database Promoted Attributes:
    • planes (Text), cosmicForces (Text), afterlife (Text), creationMyth (Text).
  • AI Pipeline Schema:
    • Extracts planes plus domain, laws, source, interactions, and secrets (unpromoted).

17. Deity

Gods, pantheons, or celestial powers.
  • Template ID: _template_deity
  • Database Promoted Attributes:
    • domain (Text), alignment (Text), symbol (Text), worshippers (Text), divineStatus (Text).
  • AI Pipeline Schema:
    • Extracts alignment, symbol, worshippers plus domains (plural), rank, allies, enemies, and secrets (unpromoted).

18. Religion

Organized faiths and belief networks.
  • Template ID: _template_religion
  • Database Promoted Attributes:
    • deity (Text), tenets (Text), practices (Text), holyText (Text), faithStatus (Text).
  • AI Pipeline Schema:
    • Extracts deity, tenets plus pantheon, clergy, holyDays, headquarters, followers, and secrets (unpromoted).

19. Session

TTRPG campaign recap entries.
  • Template ID: _template_session
  • Database Promoted Attributes:
    • sessionDate (Text) — Real-world game date.
    • players (Text) — List of active players.
    • sessionStatus (Text) — e.g. Played, Cancelled, Scheduled.
    • recap (Text) — Campaign events.
    • hooks (Text) — Unresolved clues or tasks.
    • gmNotes (Text) — Secret GM ledger.
  • AI Pipeline Schema:
    • Extracts sessionDate, players, sessionStatus, recap, hooks.

20. Quest

Campaign objectives or milestones.
  • Template ID: _template_quest
  • Database Promoted Attributes:
    • questStatus (Text) — Must be active, completed, failed, or deferred.
    • questGiver (Text) — Entity initiating the quest.
    • reward (Text) — EXP, gold, or items.
    • location (Text) — Destination node.
    • hooks (Text) — Plot hooks.
    • consequences (Text) — Results of completion or failure.
  • AI Pipeline Schema:
    • Extracts all of the above (allowing "unknown" status as a fallback).

21. Scene

Encounters, locations, or isolated narrative units.
  • Template ID: _template_scene
  • Database Promoted Attributes:
    • location (Text) — Context location node.
    • participants (Text) — Involved NPCs/monsters.
    • outcome (Text) — Resolving event.
    • gmNotes (Text) — Secret notes.
  • AI Pipeline Schema:
    • Extracts all of the above.

Canonical Relation Types

The AI auto-relate pipeline suggests and applies these 17 bidirectional relationship types. Each is mapped to a Core relation attribute prefixed with ~rel.
Canonical TypeCore Relation NameInverse Canonical
ally~relAllyally
enemy~relEnemyenemy
rival~relRivalrival
family~relFamilyfamily
member_of~relMemberOfhas_member
leader_of~relLeaderOfled_by
serves~relServesserved_by
located_in~relLocatedIncontains
originates_from~relOriginatesFromorigin_of
participated_in~relParticipatedInhas_participant
caused~relCausedcaused_by
created~relCreatedcreated_by
owns~relOwnsowned_by
wields~relWieldswielded_by
worships~relWorshipsworshipped_by
inhabits~relInhabitsinhabited_by
related_to~relRelatedTorelated_to